Reading Gee

Reading Gee

James Paul Gee is an American researcher who does work in the psychology of language, bilingual education, and literacy. He received his B.A. in philosophy from the University of California at Santa Barbara and both his M.A. and Ph.D in linguistics from Stanford University. Gee typically writes about the technique of different learning styles. He is known for his work done in What Videogames have to Teach Us About Learning and Literacy and An Introduction to Discourse Analysis: Theory and Method. Some of his most famous work can be seen in his idea of the Discourse. Gee’s idea of this is communication issues in society and how that affects the classroom.

Gee went about teaching students in a different way. He created systematic learning principles in video games to help kids learn in the classroom. The grades spread between Kindergarten through twelfth grade. He identifies the fourteen different learning principles such as Active Control, Design Principle, Semiotic Principle, Semiotic Domaine, Meta-Level Thinking, Psychosocial Moratorium Principle, Committed Learning Principle, Identity Principle, Self-Knowledge Principle, Amplification of Input Principal, Achievement Principle, Practice Principle, Ongoing Learning Principal, and Regime of Competence Principle. Gee believes that education will,”applying the fruitful principles of learning that good game designers have hit on, whether or not we use a game as a carrier of these principles.” Gee also believes the three most important learning strategies are Empowered Learners, Problem Solving, and Understanding.



Pre- reading pages 9-13:


  • Discourse
  • Fluent control
  • Creolization
  • Meta-language
  • Liberating
  • Primary discourse
  • Secondary discourse


  • What is Creolization?
  • What is the big deal with meta?
  • What role do theorems have to play?

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